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Zelda II: The Adventure Of Link

Cheats, codes, hints, tips, tricks, Easter eggs and game help

Quit Game

To quit the game, press Start on controller 1, then hold Up and A on controller 2.

Pro Action Replay Codes

This cheat requires the Pro Action Replay cheat device.

Infinite Energy0007 749F
Infinite Magic0007 739F

Game Genie Codes

This cheat requires the Game Genie cheat device.

Infinite LivesSZKGKXVK
Begin the game with 1 lifeTASKPLLA
Begin the game with 9 livesPASKPLLE
Higher jumpingAZUOLIAL
Trade Shield spell for Fire spellOYKEEVSA + NPKEOVVA
Trade Shield spell for Spell spellLYKEEVSA + VAKEOVVE
Trade Shield spell for Fairy spellLZKEEVSA + OPKEOVVA
Trade Shield spell for Life spellIIKEEVSE + VAKEOVVE
Trade Shield spell for Thunder spellVTKEEVSA + OPKEOVVA

Hint: Easy experience

For some easy experience points, save the game after completing it once. Use this saved character to complete a castle. Press Start on controller 1, then hold Up and A together on controller 2. Save the game and immediately begin game play with a new character. The new character's experience points will rapidly increase after starting.

Alternatively, complete the first quest, then go to one of the palaces during the second quest. After placing the crystal in the statue, your experience points will quickly increase. While this is occurring, press Up and A on controller 2. Select the save option and then resume game play with a new character. This new character will also gain experience points quickly.

Hint: Extra lives

After you have levelled up magic, attack, and life as much as possible, you will earn an additional life for each time you level up.

Hint: The Final Guardian

To easily defeat your shadow character, go to the left side of the screen and rapidly tap B.

Hint: Save magic refill time

While speaking to the old lady who gives you magic, cast a spell when the magic meter is going up. The magic meter will go down and then continue to go up, no matter how many spells you cast, until filled. Note: This will not work with any other colour jar.

Hint: Open doors without keys

In the second quest, or when you learn the fairy spell, cast the fairy spell when a locked door is encountered to pass through it.

Hint: Town Bats

Go into Water Town and talk to someone more than one or two times. He or she will turn into a bat.

Hint: Avoid battles

To avoid battles, stick to the main path while on the map screen. Most enemies who try to engage in battle will fail and just turn up as an empty side-scrolling stage.

Hint: Hidden town

To find a hidden town, go to where the sixth palace is located and head northeast until you see a cave. Go through the cave until you get to the other side. At first you will see woods. Use the hammer to destroy the woods squares. One of the squares will have a hidden town.

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