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Emerson Arcadia 2001 FAQ

                      The Emerson Arcadia 2001 F.A.Q. 
                         Version A.04 - July 1998 
                      Creator & Maintainer: Sly D.C. 

O.K.,Here's the legal stuff: 
Copyright (c) 1998, Sylvain De Chantal

All rights reserved.  This document may be copied, in whole or in part,
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                Welcome to the Arcadia 2001 F.A.Q. 

                      TABLE OF CONTENTS
              0.0) New Infos
              1.0) The Emerson Arcadia 2001
              1.5) Arcadia 2001 Emulator 
              2.0) Arcadia 2001 specs(not complete!)
              3.0) The Arcadia in other Countrys
              3.5) Arcadia 2001 Review
              4.0) CARTRIDGE LIST (not complete!)
              4.5) Collectors List 
              5.0) Credits


0.0) New Infos

** Huge news!! Paul Robson is making a Arcadia 2001 emulator ! See all
   the details !! And he given me many more specs inputs too. **

** And finally, i deceided to do the section for all collectors around
   the world called the "Collectors List". Join In !!! **

** Micheal Davidson sent info about another clone system called the
   "Video Master", plus sent an article in a UK magazine. **

** Please come visit my little Arcadia 2001 Museum, it will be growing
   when i'll find more time and more stuff to add to the Museum. If
   anybody can contribute, i will be very gratefull, Thanks !
   Web adress: "" **


1.0) The Emerson Arcadia 2001:

The Emerson Arcadia 2001 was released in 1982 by Emerson Radio Corp.
This game system only lived for 2 years as it went down with the Crash.
It's cartridge library never expanded over 35 carts or so. The graphics
look like it's been cross-over with the Odyssey 2 and the Intellivision,
even it's controllers looks like the Intellivison with the exception of
a joystick that you can screw-it in or out in the middle of the disc.

Carts came out in two sizes, short ones like the Atari 2600 and long
ones like as long as a Xonox cart(and not double-sided). Many people
wonders why two sizes ? Anybody knows ???

It also has two outputs(or inputs) earphones jacks types on the back 
of the unit, on the far left and far right sides. What the HECK or HELL
are these for? Please read the Arcadia 2001 Review, it's there !!

Emerson threatened to sue Aracadia (makers of the 2600 Supercharger) 
over the use of the name, so they made change to avoid potential legal 
troubles by changing their name to Starpath. 


1.5) Arcadia 2001 Emulator
GREAT NEWS readers!! Paul Robson just released his Arcadia 2001 emulator
with 11 games in different zips. As of july the 19th, this emulator has
7-8 games that you can play. You can download this emulator at his homepage
at: ""

This just in: Paul Robson has released the Beta 4 version with SOUNDS!!
Here's what else:

- palette emulated with about 70-80% accuracy  
- full controller available for player 1
- support for 320x200 video mode added.
- DAR instruction fixed, scores now work
- 128x104 screen resolution supported.
- & the usual miscellaneous bug fixes etc.

And please don't be a lamer and bother asking non-logical question to the 
author, he's trying his best and he's done allready a great job!! And if
anybody has many rom images for the Arcadia 2001, please notify Paul and
send him the roms so he can improve the emulator even more. Thanks!


2.0) Arcadia 2001 specs:

I hope this will help some people out there because i scraped my Leisure
-Vision in the name of INFORMATION. When i was trying to open the system,
all the FRAGGIN screws are so cheaply made that they all broke in their
slots, so by trying to cut around carefully the screws, one of them had
a bungle of wires just beside of it and since i didn't know, the bungle
untangle with the cutter and pull apart 5 wires. Eventually since it's
the only one system i have, i don't know where the hell their connected.
But maybe not all will be lost because one of my friends may have find
another for me, i hope so ! (let there be a god!)

The Arcadia is an 8-bit system. The main processor is a Signetics 2650
CPU and the graphic, sound & paddles processor is a Signetics 2637N. 
Both are 40-pins.

Main Processor: Signetics 2650 CPU running at 3.58 Mhz(?)
RAM: 1k 
ROM: None...
Colour Video Display: 9 Colours (4 characters,4 sprites, background)
Sound: Single Channel "Beeper"
Hardware Sprites: 4 independent, single colour
Controllers: 2 x 2 way 
Keypads: 2 x 12 button 

Hardware list:
 1 "74ls04" (hex converter), 
 1 "74ls86" (quad exclusive or gate), 
 1 "sn74ls145" (bcd-to-decimal decoder/driver), 
 1 "74ls00" (quad 2-input nand gate), 
 1 "74ls258" (quad data selector/multiplexer inverter 3-state outputs)
 2 "MCM2114P25" (4K Ram)
 1 "MC14069UB" (hex inverter)
 1 "CD4066BCN" (cmos quad bilateral switch)
 1 "2622N//8218" 14 pins chip (NTSC video sync signals)
 1 "8210//2650A N" 40 pins chip (Signetics 2650 CPU)
 1 "8218//2637N" 40 pins chip (Signetics 2637N)

The slot is identical to the one used with the APF MP1000/Imagination 
Machine, although they are not compatible. Or the same numbers of pins
as a Colecovision (30 pins slot). As for the power supply, it's a 12V.
DC with 0.5 Amps min.

Here's what Anthony Brown sent and said:
I did some research on the chips in the unit, while trying to repair
one several years back.  The "82xx" numbers on the chips are probably
date codes, with "82" being the year, and "xx" being the week.
The processor is the Signetics 2650, which is an 8-bit processor
with an odd memory addressing scheme.  It can directly access 32K
of memory, but only in 8K banks.  I am not sure of the "A" suffix,
although I know a "B" suffix had a couple of pins different from a
regular 2650.  The graphics are handled by the Signetics 2637N, which
is capable of handling 4 "objects" (sprites?), has a built-in character
generator ROM, does collision detection, and has an A/D converter with
4 inputs.  The 2622 is generates the NTSC video sync signals, and has
a PAL counterpart, the 2621.

I have pinouts and a block diagrams for all of these, and I have
attempted to write a dissasembler for 2650 code, although I have no way 
of testing it so far. I *might* attempt to build a cart reader one of 
these days, first I need to get out the multimeter and trace the 
cartridge port pinout.

There is a disassembler "DASMX" available on the Web which will decode 
2650 cartridges. So anybody interested in doing a cartridge dumper ?? 
This would be extremely usefull for hackers and for any persons who 
wants to play with more games with the emulator.


3.0) The Arcadia in other Countrys:

The Arcadia 2001 was released in many other countrys and i don't know
why the reason of a different name in each countries. But at least all
the cartridges for each system are compatible with each others!

The name of the Arcadia 2001 here in Canada is called the "Leisure-
Vision" distributed by Leisure-Dynamics. In Germany, it is called the
"Haminex HMG2650", in France: "Advision Home Arcade", in Italy: the
"Leonardo" and in Germany (another!), it is called the "Schimd TVG2000",
there's even a Clone of the Schmid called the "Tele-Fever" who doesn't
look one bit to the Schmid TVG2000. And in New Zealand, it is called
the "Video Master" made by Grandstand.

The Tele-Fever rather unique, it's main color is black with two con-
trollers (one detacheble). The controllers have a keyboard on the left 
side, a joystick in the middle and a red light on the right side. Just 
beside of the player 1 controller (on the left) is where is the buttons
(reset, select, option, start & power) to control your game play. 

And for a matter of fact, the Arcadia 2001, the Leisure-Vision, the 
Haminex HMG2650 and the Schmid TVG2000 looks alike ! But the only 
difference of each game system is only the name, that's all ! 
The Arcadia 2001 came out in Japan but i lost the name...craps !!
but here's a tiny list of carts: Alien Invaders(small cart) #3,
Cat Trax(large cart), Escape Man(large cart) #9, Super Gobbler(large cart)
and #50, which the person who found these can't translate the name.  
Any more info people ??


3.5) Arcadia 2001 Review:
From: (Mr. William E. Combs)
Subject: Electronic Games -11/82 -Arcadia 2001 Review
Date: 10 Mar 1998 23:00:52 GMT

Subject: Electronic Games - 11/82 - Arcadia 2001 Review

Here is a review from the Nov. 82 issue of the upcoming Emerson Arcadia 
2001 system....Enjoy!

Emerson Arcadia 2001 - A Gamer's Evaluation- Henry Cohen     

A wise man once said, "Good things come in small packages." Whoever coined 
this addage certainly wasn't thinking about Emerson's new Arcadia 2001 
videogame system, but the phrase sure fits, anyway.  

This unit, which looks something like the Intellivision's baby brother, 
has got to be the cutest system around. The carton in which the Arcadia 
2001 comes packed, hardly looks big enough to hold a handful of cartridges. 

Nonetheless, the console packs the power of a senior programmable video-
game machine. Though it's hard to know if the designers considered it in 
this light, the Arcadia owns the distinction of being the world's first 
portable videogame system. Besides its diminutive size, always handy in 
a take-along, the 2001 is capable of operating off of any 12 volt DC 
power source.  This includes auto batteries of the type used in boats 
and campers, a video power belt or the battery pack of a portable TV.  

Just think, once Watchman-size color television becomes a reality, 
you'll be able to fit a complete fun factory into a briefcase! Flanking 
the central cartridge slot on the Arcadia 2001 console are two 
Intellivision look-alike controllers. 
Just below the cartridge slot is the on/off switch and buttons for reset, 
game select,option select, and start.  A "power on" LED completes the 
picture. Along the back panel are found conveniently located jacks for two 
optional controllers, a 12 volt DC power source, two hard-wired coil 
cords (for the built-in controllers and a channel 
3/channel 4 selector switch.     

The big news about the system, however, is its extremely high memory 
capacity.  The unit contains 28K of RAM, which makes it the second 
(Colecovision has 48K) smartest videogame system around. All this power 
is great if it is used properly, but unfortunately the only six games 
available for testing at the time of this writing used more than 8K of 
memory. The controllers are almost virtual twins of those found on 

There are 12 buttons on the keyboard, two firing buttons (Mattel has four) 
and a disk controller. The latter features along-awaited innovation, 
screw-in joystick. If you like the disks you've got em, and if you crave 
a joystick it's there in the box just waiting for you. Mylar overlays 
come with each game, as needed, and both controllers fit neatly into the 
console when play is completed, though the cords dangle. One glaring 
omission is that the system does not contain circuitry to either blank 
the picture after two minutes of non-play or to vary the colors or 
intensity of the on-screen image.  

When questioned about this lack of TV protection circuitry, Emerson told 
EG that it is looking into the situation, but that it feels such protec-
tion isn't needed. Emerson may be right, but the company is going to have 
a hard time convincing potential buyers of this. Let's take a closer look 
at some of the games: The great American pastime Baseball is done justice 
by way of one delightful innovation in the 2001's diamond program. When a 
ball is hit to the outfield, a second screen appears which shows an 
outline of the outfield and the single player involved. This provides a 
much betterchance for the outfielder to catch and field a ball than other 
home simulations.  

After the player gets the ball, the screen reverts to normal and the coach 
can direct the fielder to throw to any baseman including the catcher. With 
a full nine-player team represented and control of pitching, hitting and 
running, managers can make realistic plays.  The game is not quite as 
detailed as the award-winning Intellivision cartridge but it is close - 
and an excellent baseball game in its own right. It is also easy to learn 
and to master, giving it a leg up on most of its competition. This reviewer 
liked 2001 Baseball and looks forward to other sports simulations from 
this newcomer on the block. Breakaway, the 2001 approach to wall-bashing 
is nothing more than adequate.  The cartridge is innovative in that it 
allows varying of the paddle speed and includes a vertical version of the 
game, but the overall effect was unimpressive. As EG tested an early 
version of the game and we were told later versions would be much improved, 
it isn't worth detailing the problems. Suffice that paddle speed was much 
too pokey, the vertical versions had to be played with the joystick moving 
diagonally, and overall control was anything but smooth. Judging from the 
other games we previewed, we could only wish for the improved version to 
come our way.       

We have no doubt that Emerson can do a much better job than with this 
first edition of Breakaway. It really shouldn't have broken away from 
Emerson at all. Cat Trax conversely, is not a game for pussycats, but more 
of a clever maze-chase. Cat Trax provides three rather than nine lives, as 
you manuever your kitty through a maze dodging a trio of hungry dogs. At 
the same time, the electronic feline must gobble up pieces of catnip and 
an occasional bone.  The bone flashes periodically in the middle of the 
screen, and if you snatch it, you turn into a dagcatcher's van that enables 
you to race through the maze at a very high speed and capture the offending 
canines. Onced touched, the dogs are placed in the pound for up to 20 
seconds of game time.  There's a time clock within the doghouse that lets 
you know just how long you have to grab the catnip before the dogs are 
released once more. Each time you eat a bone and send the pups to their 
just reward, less time is awarded to get the job done. The graphics are 
clever, and the game is generally a great deal of fun. It is one of the 
few home maze games that offers almost as much fun as the granddaddy of 
them all, Pac-Man. Cat Trax is a good game and should keep you purring for 
hours at a time.     

Sticking within the labyrinth category, there is Jungler. Played in a maze 
that closely resembles Cat Trax, Jungler pits a gamer's controlled serpent 
against one driven by the computer. Notice that we didn't say snake because 
some people just don't like the thought of snakes, much less actually 
having one in their home, even if it is electronic. Sticking closely to the 
arcade version, Jungler challenges players to postition a serpent so that 
its lashing tongue can destroy sections of the rural reptile before the 
same is done to you.  Normally, you can only consume sections from the 
middle and tail of the opposing serpent, but if you pass through the center 
of the maze when it is flashing, your head turns color and you can shoot 
head to head.  The game is a little slow, and the maze is a little broad, 
but Jungler is challenging and fun.  Its also unique to the system, so if 
this Jungler is your coin-op fave, here is the only way to the safari.
The last of the arcade style games, is Space Attack. A combination Galaxian 
and Space Invaders, Space Attack pits your horizontal cannon against a 
field of attacking aliens that stays in formation and fires at you 
relentlessly.  An occasional invader comes down one-to-one to keep things 
interesting.  There are no shields so quick reflexes are key to survival. 
One of the problems in Space Attack is that each round starts with the 
cannon somewhere off screen to the right. Until you get used to beginning 
a round with the joystick pointed dead left, you may think the designers 
forgot a key graphic - you cannon.  Other than that idiosyncracy, there 
is a pronounced slowness to the movement of the cannon we found irksome.  

Again this condition may be corrected by the time the final versions hit 
the home market. Other than these two small problems, graphics are good 
and Space Attack may be considered another reasonable version of several 
very familiar space shoot-em-ups. Capture, an electronic version of Reversi 
is a delight.  In this battle of wits, which can be played against another 
opponent or the omputer, the object of the game is to capture and maintain 
ownership of the highest number of squares on a grid. You capture a square 
by placing your piece next to you opponent's piece, on a line or diagonal 
which also contains another of your pieces. In simpler terms you sandwich 
your opponents squares with your own pieces. He may then sandwich you in, 
sort of like putting hands on a baseball bat until no more room is left, 
and the game goes back and forth untill all squares are captured by 
someone. The game allows you, through its options, to set time limits, 
change difficulty levels or simply represent two human players. It also 
keeps a running score and times of each move.     

Capture is not a speed and reflex game, but rather an intellectual 
challenge. As such, it's first rate and highly enjoyable. We can only 
wonder what Space Chess will be like since Emerson is obviously quite 
clever, judging by Capture, at producing electronic board-games. That's 
the story of the little videogame system that could. At a list price of 
$200.00, but with an actual selling price of only half that amount, Arcadia 
2001 packs quite a wallop for the buck.


From "Computer and Video Games" No 8. June 1982...(UK Magazine)

"Keep your eyes open for a new home game centre dedicated to arcade
games.  Called the Hanimex Home Arcade Centre it will be on sale at the
end of june.  Swindon based Hanimex is lauching its new system with a
total of 17 games cartridges, six of which are version of money-spinning
arcade favourites.

The Home Arcade incorporates the handsets used by the Mattel
Intellivision centre.  These differ from the conventional hand
controllers because they come with a circular disc with which you make
your manoeuvres. Others use a joystick device.

Retailing at around 89pounds Home Arcade follows in the footsteps of
Hanimex's other video games centre, the Interton VC4000.  According to
Hanimex the new centre is based on a more advanced system than the

Software for Home Arcade springs initially from a Hanimex team who then
pass it on to an American sub-contractor which designs and writes each
program.  The manufacturing process is taking place at the firm's
Swindon factory.  

Scheduled for lauch in June are versions of Pheonix, Defender, Crazy
Climber, Pacman, Galactica and Berzerk.

Plans are afoot to continue bringing out new games cartridges for the
new game centre which will be of an equally standard and meet public
demand.  Future releases include Centipede, Jungler and Galaga.
At the same time Hanimex will carry on the Interton VC4000."


4.0) CARTRIDGE LIST: (They all have Overlays)

Name:            |Emerson|Schmid|Haminex|Leis-V|Advisn|Leonrd|VideoM|
3-D Bowling      |  ??   | C011 |       |      |      |      |      |   
3-D Raceway      | -NR-  | -NR- |       |  ??  |      |      |      |  
Alien Invaders   | 1003  | C008 |       |  ??  |      |      |exist |
American Football|  ??   | -NR- |       |  ??  |      |      |      |   
Baseball         |  ??   | -NR- |       | 1001 |      |      |      |   
Brain Quiz       |  ??   | C001 | NR.?? |      |      |      |      |   
Breakaway        |  ??   | C007 |       |      |      |      |exist |   
Capture          | 1002  | C012 |       |      |      |      |      |   
Cat Trax         | 1001  | C017 | NR.24 |      |      |      |exist |   
Crazy Gobbler    | -NR?- | C002 |       |      |      |      |      |   
Crazy Climber    | -NR?- |  NR? |       |      |      |      |exist |
Escape           | 1015  | C015 |       |      |      |      |exist | 
Funky Fish       |  ??   | C023 |       |      |      |      |      |  
Galaxian         | -NR-  | -NR- | -NR-  | -NR- | -NR- | -NR- | -NR- |
Grand Slam Tennis|  ??   | C022 |       |      |      |      |      |   
Hobo             | -NR?- | -NR- |       |      |      |      |      |   
Home Squadron    | -NR?- | -NR- |       |      |      |      |      |   
Jump Bug         | -NR-  | C??? |       |  ??  |      |      |      |   
Jungler          | 1023  | C019 | NR.04 |  ??  |      |      |      |   
Missile War      |  ??   | C016 |       |  ??  |      |      |exist | 
Ocean Battle     |  ??   | C010 |       |  ??  |      |      |exist |   
Pleiades         |  ??   | C024 |       |      |      |      |      |   
RD2 Tank         | -NR-  | C??? |       |  ??  |      |      |      |   
Red Clash        |  ??   | -NR- |       |  ??  |      |      |      |   
Robot Killer     | -NR?- | C004 |       |  ??  |      |      |      |   
Route 16         | -NR-  | -NR- |       |  ??  |      |      |      |   
Soccer           | 1009  | C013 |       |      |      |      |exist |   
Space Attack     |  ??   | C003 |       |  ??  |      |      |      |   
Space Chess      |  ??   | -NR- |       |  ??  |      |      |      |   
Space Mission    | 1019  | C009 |       |      |      |      |      |   
Space Raiders    |  ??   | C018 | NR.26 |      |      |      |      | 
Space Squadron   | -NR?- | C020 |       |      |      |      |      |   
Space Vultures   |  ??   | C006 |       |      |      |      |      |   
Spiders          | 1024  | C025 |       |      |      |      |      |   
Star Chess       | 1006  | C021 |       |      |      |      |      |   
Super Gobbler    | -NR?- | C005 |       |      |      |      |      |   
Tanks A Lot      |  ??   | C014 |       |      |      |      |      | 
The End          | -NR-  | -NR- |       |  ??  |      |      |      |   
Turtles Turpin   | -NR-  | -NR- | NR.34 |  ??  |      |      |      |  


4.5) Collectors List:

* Sylvain De Chantal (Leisure-Vision)
* Rikard Ljungkvist (Schmid TVG 2000 & Tele-Fever)
* Rayth Orlea (Arcadia 2001)
* Russ Perry Jr (Arcadia 2001)

* Hey ! Don't be shy ! Join the List !


5.0) Credits

Many thanks to these guys !!! If it wasn't for them & for their info,
this FAQ wouln't exist !!

* Anthony Brown (specs info)
* James Carter (inputs)
* Greg Chance (infos)
* Michael Davidson (Video Master info)
* Dean Dierschow (Arcadia 2001 list)
* Martin Gansel (Schmid list)
* Rikard Ljungkvist (for pics and infos)
* Daniel A. Mazurowski (many infos!!)
* Michael J. Novak Jr. (some inputs)
* Russ Perry Jr (Japanese inputs)
* Paul Robson (for his emulator & specs inputs)

Thanks and see you in the next version !!!
Copyright(c)1998, Sylvain De Chantal, ""
or come visit my homepage at ""

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