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Nintendo Super NES/Super Famicom
Console Information

The Nintendo Entertainment
System was one of the most popular game consoles of all time
and Nintendo thought they could keep this success going for years
to come. Even with the announcement of the 16-bit Sega
Mega Drive in 1988, Nintendo were still happy with their NES
and thought 16-bit was premature or unnecessary. That was until
they noticed the Mega Drive taking over the market due to its superior
quality. Nintendo quickly began development of the Super Famicom.
Nintendo CEO Hiroshi Yamauchi once again put Masayuki
Uemura in charge of creating the system. The Super Famicom would
be 16-bit, just as they had originally wanted for the Famicom, but
due to the high prices of such components at the time of making
the Famicom, almost a decade before, it had to be 8-bit. But now,
during the design of the Super Famicom, the prices had fallen much
lower and could now be used in the console while still keeping production
costs down.
The Super Famicom was released on the 21st November
1990 in Japan, and basically took over the market (about 80% of
the market was eventually taken by the Super Famicom after it had
been established). A shortage of supplies meant that the Super Famicom's
US release would be delayed one year, meanwhile the success of the
Genesis (The American
version of the Mega Drive) continued to grow with its arcade ports
and quality sports games.
It was September 1st 1991 when the Super Famicom was
released in America at a price of US$200. It was renamed the Super
Nintendo Entertainment System and designed differently, however,
some PAL versions of the Super NES look the same as the Super Famicom.
The American version was designed in a way that you could not rest
a drink on top of it. Often what occurred with the NES was that
people would rest their drink on the console (which could be easily
done on the flat surface), which would sometimes be spilt into the
console, causing problems. The American Super NES has many curved
surfaces, making it almost impossible to balance a drink on.
Although the Super NES took time to catch up with
the well-established Genesis, it finally made it. This is largely
due to the exclusive games made for the SNES, considered some of
the best games ever made. SNES was released in the UK in April 1992
for £150 and a few weeks later in Germany. In 1997 Nintendo
released a new design SNES which was smaller and lighter. It sold
for US$99.99 and was brought out just to make a few last sales to
anyone still interested in 16-bit games during this time of 32-bit
consoles. The RF output and expansion ports are not present on this
version and so hopes of a SNES-CD
completely died.
In the end, the SNES library was larger than the Genesis
and the amount of consoles sold was almost twice as many. Nintendo
had won the 16-bit war.
Super NES/Super Famicom Technical Specifications
- CPU: 16-bit Custom 65C816 running at 1.79, 2.68 or 3.58 MHz
(changeable)
- RAM: 1 Mbit (128 Kbyte)
- Memory Cycle Time: 279 ms
- Picture Proccessor Unit: 16-bit
- Video RAM: 0.5 Mbit (64 Kbyte)
- Resolution: 256x224, 512 x 448 pixels max hi res and interlaced
modes
- Colours Available: 32,768 colours
- Max colours on screen: 256 colours
- Max sprite size: 64 x 64 pixels
- Max sprites: 128 (32 per line)
- Min/Max Cart Size: 2 Mbit - 48 Mbit
- Audio RAM: 512 Kbit
- Sound chip: 8-bit Sony SPC700
- Sound channels: 8, uses compressed wave samples
- Controller Response: 16 ms
- Pulse Code Modulator: 16-bit
- Power Input: 120V AC, 60Hz, 17 Watts
- Power Output: 10V DC, 850 mA (NTSC), 9V AC (PAL)
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