Sega Game Gear
Console Information

Sega
began work on their 8-bit portable in 1989 after Nintendo's GameBoy
was released. At this point it was named Project Mercury and their
goal was to make a portable superior to Nintendo's. On 6th October
1990 it was released in Japan as the Game Gear. In 1991 it was released
in the US and in 1992 it was released in Europe and Australia
The Game Gear is basically a portable Master
System, the only major difference being a larger colour palette.
It is far superior to the Nintendo GameBoy, with it's colour screen
and TV tuner accessory. Another difference is that it is held lengthwise
with buttons at the sides rather than the cramped format of the
GameBoy. Although the Game Gear (and other portables that tried
to compete with the GameBoy) seemed to be much better, the market
was looking more for light weight and battery life, which the GameBoy
excelled in. Game Gear uses up batteries in 3-5 hours and is rather
heavy and bulky.
The likeness to the Master System meant that games could easily
be ported from the Master System to the Game Gear by burning the
ROMs onto Game Gear sized carts. The Master Gear converter was also
released, allowing Master System games to be played directly on
the Game Gear (but there was no converter that could do the reverse
because of the larger colour palette of the Game Gear).
While the Game Gear never came very close to taking away the GameBoy's
dominance in the handheld market, it still did better than any other
portables that tried to compete with GameBoy. Sega supported the
console up until 1997. In 2000, Majesco Sales resurrected it, producing
a Core system at a reduced price.
Sega Game Gear Technical Specifications
- CPU: 8-Bit Z-80 Processor running at 3.58 MHz
-
RAM: 24-Kbits
-
Colours Available: 4096
-
Max. Colours on screen: 32
-
Pixel Resolution: 160 x 146
-
Max. Simultaneous Sprites: 64
-
Sprite size: 8 x 8 pixels
-
Sound: 4 channels - 3 voices, 1 noise
-
Screen: 8.128 cm (3.2 inches), backlit LCD
-
1 cartridge port
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