Sega Dreamcast
Console Information

The Dreamcast was the first 128-bit console on the
market and came from Sega.
Stories of this console started appearing on several Internet sites
on March 12th 1997. It was originally rumoured to be a 64-bit upgrade
for the Sega Saturn, code-named
Eclipse, but by March 31st, this story had changed and it was now
believed that Sega was planning a completely new, separate console.
By June 1997 it was known that Sega had two different design specs
for consideration to become the new console, one code-named Black
Belt, and the other code-named Dural. They were almost identical
apart from processors (Black Belt having an IBM/Motorola PowerPC
603e CPU with 3Dfx Voodoo2 graphics chipset and Dural having a Hitachi
SH-4 CPU with NEC/Videologic PowerVR2 graphics chipset) and matched
well with the specs of Sega's newest arcade board code-named NAOMI.
It soon came time to decide on which one was to be used as the
final console. Sega chairman, Isao Okawa, ordered for both designs
to be made so they could better evaluate the two. Sega of America
went with the Black Belt design, but Sega of Japan went with the
Dural design. They finally decided on the Dural design (renamed
Katana and given 16MB of Video RAM rather than 8MB, allowing better
graphics rendering capabilities). The console boasted that it was
easy to produce games for and so it quickly gained a lot of third
party support.
Sega worked with many other companies to produce this machine including
Microsoft, Hitachi, NEC, Video Logic and Yamaha. The console is
Windows CE compatible and can run the Internet with its built-in
56K modem allowing you to play games over the Internet or browse
the net using the optional keyboard/mouse. In Australia, this Internet
access was provided exclusively through Telstra Big Pond. The Dreamcast
can also run emulators.
The controller is excellent with its two trigger buttons and compatibility
with Sega VMU. No DVD drive was included as this would have been
far too expensive to produce. Sega would later be criticised for
this. Instead, they used a CD-ROM drive which runs at 12x. The machine
can handle 3 million polygons per second.
The console was announced to the public as the Sega Katana on September
7th 1997 but this name had changed to Dreamcast by the time they
were ready to release it a year later. When it came time to release
the Dreamcast, many delays prevented it from running on schedule.
Final touches had to be made on the console and first-release games.
There were many pre-orders taken leading up to its release in Japan,
which would seem like a good thing for Sega, but they could not
fill these orders (both because they could not make that many consoles
in such a short time and also because of a lack of parts) and so
they asked for orders to be halted.
The release date was re-scheduled a number of times because of
these problems, but the Dreamcast was finally released on November
25th 1998 in Japan. All 150 000 consoles that Sega had managed to
produce by this time were sold out on the first day. They remained
sold out until the next shipment arrived in mid December.
By 16th July 1999, the Dreamcast was outselling the Nintendo
64 by a 3 to 1 ratio. Meanwhile in America, advertising for
the Dreamcast was taking place and by August 1999 it had broken
the advanced sales record of the PlayStation with 200 000 pre-orders
placed. The official North American release was September 9th 1999
at a cost of US$199.99.
Unfortunately, a number of problems occurred, which may have made
a small contribution to the consoles failure later down the track
because of angry consumers. Some Japanese games were shipped to
USA and, of course, didn't work on the US consoles. Ready 2 Rumble
was released with the wrong drivers, also making the game not work.
The lack of a Sega-made light gun, some people criticising the controllers
and lack of VMUs available
also didn't help. But other than these problems, the US release
was a big success for Sega.
The European release (14th October 1999) was also quite successful,
but the Australian/New Zealand release (30th November 1999) was
a failure with shortage of consoles and games. Because of this,
no further interest was taken in the console and stores quickly
stopped supporting the Dreamcast in Australia as it was just not
worth it. Only a few shops that specialised in selling games continued
to sell Dreamcasts and games.
By October 1999, Sega of America announced that it had sold 518
000 consoles in 1 month in the US. By the beginning of November,
this had increased to 750 000 and by the end of the year, 1 million
had been sold. At that rate, Sega expected to break 2 million by
March 2000.
Sega had promised that the Dreamcast would be both expandable and
upgradeable. By the end of the year, they had announcements of a
DC Zip Drive and cable modem compatibility. Of course, the Internet
access planned for the Dreamcast had not even begun yet because
of various delays, and this is perhaps another contributing factor
to the console's failure in the end.
The largest factor that contributed to the failure of the Dreamcast,
however, was the announcement of the Sony
PlayStation 2 (and later the Microsoft
Xbox and Nintendo GameCube).
Sony's console was superior to the Dreamcast in many ways (but the
Dreamcast still had some things better than the Playstation 2) and
Sony even dropped the price of the PlayStation 2 to compete with
Sega. But there was no way Sega could drop the price of their console.
To the public, it seemed that Sega was greedy, but if they dropped
the price of the console, they would never meet the break-even point
after losses from previous failures.
After delays, SegaNet finally began, allowing Dreamcast users to
play games over the Internet. In January 2000, 30% of Japanese Dreamcast
owners were using Dricas and by 17th February this had risen to
almost 50%. In the US over 300 000 people were using DC's Internet
and in Europe over 200 000. Then came the announcement of a free
Dreamcast given to anyone who signed up for Dreamcast Internet for
a minimum of 2 years. This was a deal Sony could not match and so
this kept the Dreamcast going for a while.
But there was still the issue of price that made the Playstation
2 a more attractive offer. Even though the Dreamcast was still cheaper,
people would prefer to pay a little more for the more promising-looking
Playstation 2. Software sales for the Dreamcast were never good,
which didn't help either. Sales of the Dreamcast dropped in late
2000 and things kept going downhill from there. Sega stopped production
of the Dreamcast in February 2001 and then lowered the price, selling
their consoles at a loss. After this, Sega decided to become a third-party
producer of games for other consoles and not make any more consoles.
Sega Dreamcast Technical Specifications
- CPU: 128-Bit Hitachi SuperH4 RISC (360 Mips, 800MB/sec Data
Throughput)
- CPU speed: 200MHz
- RAM: 26 Megabyte (16MB main/8MB video/2 MB sound)
- Sound: 64 Voice Yamaha Super Intelligent Sound Processor (45MHz,
40Mips, 64 voices, 16-bit 48KHz, 3D audio support)
- Graphics processor: NEC PowerVR Series II (100MHz, renders up
to 3.5 million polygons/sec)
- MIPS: 360 Mips
- FLOPS: 1.4 Billion
- Polygons per second: 3 Million
- CD-ROM Drive: 12 speed Proprietary Yamaha GD-ROM (Gigabyte Disc)
- Stores up to 1.2 Gigabytes.
- Controller ports: 4
- Dimensions: 189mm x 195mm x 76mm (7 7/16" x 7 11/16"
x 3")
- Weight: 1.9kg (4.4lbs)
- Internal Modem
- Broadband/Ethernet Capability
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