|
|
Nintendo Virtual Boy
Console Information

In the year before the release of the Virtual Boy,
various rumours were spreading about a 32-bit console from Nintendo
including one about a Virtual Reality console (see original concept
here).
On 15th November 1994, it became clear that this was Nintendo's
Virtual Boy console when it was unveiled at the Shoshinkai Exhibition
(Spaceworld '94) in Tokyo, Japan. It was then released for sale
in Japan on 21st July 1995 and in the US on 14th August 1995.
The Virtual Boy was inspired by the experimentation
that was occurring in the area of virtual reality around the mid-1990s
(for example, Sega VR). It was
designed by Gunpei Yokoi, the designer of Nintendo's very successful
GameBoy and the Game
& Watch series. He was able to achieve a 3D effect by projecting
two separate images (one black and one red) onto two high-resolution
mirror-scanning LED displays. These oscillate, giving a 3D effect
by an offset in the relative position of each eye.
The two screens run at 50.2 frames per second and
the system includes 16-bit sound and a 32-bit RISC microprocessor.
It is battery operated and has a specially-designed double-grip
controller.
Very few games were made for the system - there were
many planned (approximately 34 others), but the system didn't do
well on the market and so the games were cancelled. Another reason
for this is because Nintendo wouldn't allow any third party producers
to make games for the system in fear of getting poorly made games
on the system thus giving it a bad reputation. While the systems
sounds like a really good idea that would sell well (it was expected
to do well, but didn't), many gamers complained of getting headaches
after using the system, which gave it a bad reputation (parents
feared their children would get eye damage. Note that the system
is not to be used by children under seven). The way it was marketed
also contributed to it being unsuccessful. It was not advertised
much and at a cost of US$179.95 and ¥15,000 in Japan, many could
not afford it. The competition from the Sega
Saturn and Sony PlayStation
didn't help either.
Selling just under 60 million units worldwide, this
was Nintendo's least successful console and cost Yokoi his job at
Nintendo as he was forced to resign the next year after the 1995
sales figures became clear (Nintendo wanted to sell 1.5 million
units in the first year, but sold only a little over half). Production
stopped on the Virtual Boy at the end of 1996.
Nintendo Virtual Boy Technical Specifications
- CPU: NEC V810 (Part# uPD70732)
- 32-bit RISC at 20 MHz, 18MIPS 1 Kbyte instruction cache, VDD
= 2.2 - 5.5V DC1 Mbyte
- DRAM: 512 Kbyte P-SRAM
- Display: RTI (Reflection Technology Inc) SLA (P4), 384 x 224
resolution (4 colour with 32 levels of Intensity) 50.2 Hz h-scan
- Sound: 16-bit stereo sound, built-in stereo speakers
- Power: 6 x AA Batteries (9V) or AC adapter (10V)
- Controller: 6 Buttons plus double directional pads
- Cartridges: 256k x 16 -1024k x 16 ROM (512k - 2048k), 0 - 8
KByte
- Battery Backed RAM, Cartridge ROM uses Toshiba 'TC538200AFT'
and 'TC5316200AFT' ROM chips in 16-bit mode
|
|