|
|
Nintendo GameBoy/GameBoy Pocket
Console Information
Nintendo's original GameBoy
console was very successful due to its long battery life, light
weight and cheap price. The only problem was that it only had a
black and white screen. Its main competitors, the Sega
Game Gear and the Atari Lynx
both had colour screens, but having these meant that the batteries
wouldn't last long, it would be heavier and the price would be very
high. It is for this reason that it took Nintendo years of research
into this technology before they came up with a colour portable
of their own that would still have the long battery life, light
weight and cheap price that made their original system sell so well.
The goal of Nintendo's Project Atlantis was to build
a 32-bit colour handheld that was backwards compatible. Work began
on this project in the mid-1990s and by 1998, Nintendo had come
up with the GameBoy Color. While it is colour, portable and backwards
compatible with original GameBoy games, it is not 32-bit. It is
essentially the same as the original GameBoy but in colour. 32-bit
technology would have still been too expensive to produce at this
time (but was achieved a few years later in the GameBoy
Advance).
The GameBoy Color was released on October 21st 1998
in Japan and November 18th in North America. It allowed players
to add colour to original GameBoy games by choosing from almost
13 different colour palettes (ranging from 7-10 colours each). Other
new features were added to the GBC including an infrared communications
port which allows data to be exchanged between systems without the
use of cables.
The GameBoy Color did very well on the market since
it had basically no competition. It was followed a few years later
by the GameBoy Advance.
Nintendo GameBoy Color Technical Specifications
- CPU: 4/8-bit Sharp Z80 work-alike at 8 MHz, 2 modes: Single
(4 MHz) and Double (8 MHz)
- RAM: 32 Kb
- Cartridge RAM: 128 Kb
- ROM: 64-MBit max
- VRAM: 16 Kb
- Sound: 4 Channels FM stereo, single mono speakers, Stereo headphones
jack
- Video: Display 160x144 pixels, highly reflective, Thin-Film
Transistor (TFT) colour liquid crystal display made by Sharp
- Colour Palette: 32,768 colours; Supports 10,32, or 56 simultaneous
colours on-screen
- Sprites: 40 sprites of either 8 x 8 or 8 x 16 (changeable);
10 Sprites per line; Sprites are 4 colours with one always transparent
(3 diff colours max on 1 sprite); larger sprites possible
- Tiles: 512 on screen
- Serial: 512 Kbps; up to 4-up at a time
- Power: 2 AA batteries provide 30+ hours, AC Adapter (DC 3V),
Indicator LED
- Input: 8 way D-Pad, 4 buttons, volume dial, power switch, Serial
I/O,
- Infrared I/O, Cart I/O
- IR: Less than 2 metres at 45 degrees
- Size: Slightly larger than Game Boy Pocket
|
|