Nintendo Famicom Disk System
Console Information

The Famicom Disk System (FDS) was released in 1985
throughout Japan (where the Famicom
had been overwhelmingly popular since its 1983 release) and some
other parts of Asia. At this time, most of the current Famicom ROM
cartridge games were very basic - simple arcade ports and one-screen
games - due to the small capacity of cartridges of that time.
Nintendo's answer to this was to release an add-on
for the Famicom that would allow disk-based games to be played on
the system. Disks were cheaper to produce, had 64K capacity per
side (a total of 128K), can have their content changed (i.e. saved
over) by the buyer and games can include a save feature.
The Famicom Disk System sat underneath the Famicom
and connected to the Famicom via a RAM adapter. It ran on 6 C-sized
batteries, however, an AC-adaptor could be purchased separately,
but these are very hard to come by today. The disks (called "Disk
Cards") were proprietary 3 inch x 4 inch floppies that were
a slight modification of Mitsumi's "Quick Disk" format,
used in some Japanese computers and MIDI keyboards.
Japanese game enthusiasts liked the idea of the disks
as you could buy a disk for around 2000 Yen, compared to 5000 -
7000 Yen for a cartridge. Then, when you wanted to try a new game,
you could get a new game saved to the disk for around 500 Yen. Disk
Writers were available in toy and department stores throughout Japan,
allowing people to save a new game to their existing disk, or onto
a blank disk bought from the store for very little money.
This, of course, had its problems, due to the fact
that profit margins for both game companies and the toy stores were
very small. Nintendo also demanded part of the copyright of all
Disk System games (in order to sell them through Disk Writers),
thus many game companies ignored the system.
Four months after the FDS's release, the first 128K
cartridge, Ghosts
'n Goblins, was released for the Famicom. This, along with the
introduction of battery back-up cartridges (such as The
Legend Of Zelda) made the Famicom Disk System not look so good
anymore.
A major problem with storing games on disk was piracy.
Pirates, especially in Hong Kong and Taiwan, worked out ways to
illegally port cartridge games cheaply and easily onto blank disks.
They would then sell these at a profit. A number of labels also
came out producing adult titles for the Disk System. These labels
included Super Pig, Saison and Phoenix (all various labels of Hacker
International) and gave the Famicom Disk System a bad reputation.
Pirates also managed to copy exclusive Famicom Disk System games
onto cartridges - these were titles that were never officially released
onto cartridge, such as Yume
Koujou Doki Doki Panic.
It is most likely due to the piracy and lack of support
for the system that the FDS did not perform as well as Nintendo
had hoped, even though it sold over 2 million units in 1986. Nintendo
kept Disk Writers in stores up until 1993 and up until September
2003, you could still send a blank disk and 500 Yen in stamps to
Nintendo of Japan and they would send the disk back to you with
a game of your choice. Today, the FDS is hard to come by outside
of Japan, but is worth looking for if you're into collecting for
the Nintendo Famicom.
Nintendo Famicom Disk System Technical Specifications
- Media: 3 inch x 4 inch dual-sided (64K per side) "Disk
Card" floppies
- Power: 6 x C-sized batteries or optional AC adaptor
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