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Nintendo DS
Console Information

Nintendo DS (Dual Screen) is a handheld console from Nintendo,
released November 21st 2004 in North America at a price of US$149
followed by a Japanese release of 2nd December 2004 at a price of
15 000 Yen, a UK release on 19th March 2005, and an Australian release
on March 24th 2005. It features a number of groundbreaking innovations
such as dual 3 inch screens and voice recognition capabilities.
This isn't the first time Nintendo has used dual screens in a handheld.
Some of their Game
& Watch releases came with dual screens. But back in the
1980s, when they were released, no-one could have imagined how far
technology would advance over the next 20 years. The second of the
two screens on the DS provides a means of displaying additional
information about a game (such as map data, similar to the way the
Dreamcast VMU would
display information about games on the Dreamcast)
and may also be used as a touch screen which means players will
no longer have to rely solely on buttons for controlling game play.
The touch screen can be operated using fingertips or the provided
stylus (like a PDA).
Voice recognition capabilities allow another new method of input
using voice commands rather than the traditional button controls.
It also would allow players to chat to one another if connected
to the Internet using the Nintendo DS's LAN connection, which also
allows for an infinite number of players to connect at a hot spot
and compete at a central game hub.
The DS also features 802.11 wireless networking for linking players
more close together (instead of using link-up cables like found
in earlier handhelds). This allows up to 16 simultaneous players
and the ability (if the game allows it) to all compete in the same
game, even if only 1 player has the game card inserted.
Chat software may also be used with the Nintendo DS, enabling gamers
to transmit text, handwriting and drawings to one another. DS games
are stored on compact cards, capable of holding over 1 GB of data.
A GameBoy Advance
port is also featured on the system, allowing backwards compatibility
with GBA games.
Technically, the DS is rather impressive for a handheld, but probably
not quite as good as Sony's PSP
when it comes to graphics. It features 16-channel sound and 3D graphics
that surpass the quality of Nintendo
64. Games run at 60 frames per second and graphics allow for
details like fog effects and cel shading.
It's important to note that the Nintendo DS is said
to have been merely a side-project for Nintendo that they were working
on in the background as they concentrated mostly on producing the
next console in the GameBoy series - the GameBoy
Evolution. With the announcement of the Sony PSP, however, Nintendo
were said to have released the DS at this point just to stay in
the game until the Evolution was ready for release. That's not to
say that the DS would never have been released. Nintendo would have
certainly wanted to show off the innovative new gameplay methods
utilised in the DS, and it is rumoured that the Nintendo
Revoltion (Nintendo's next home console) will feature even more
"revolutionary" gameplay methods.
Nintendo DS Technical Specifications
- CPU Core Main Processor: ARM946E-S (Running at 67 MHz) Cache:
8 KB Instruction Cache, 4KB Data Cache TCM: 8KB Instruction, 4KB
Data Sub Processor: ARM7TDMI (Running at 33 MHz)
- Memory Main Memory: 4 MB (Debug version has 8 MB) ARM9/ARM7
Shared - 32KB (16KB x 2) ARM7 Internal RAM - 64 KB VRAM - 656
KB
- LCD Display Size: 256 x 192 RGB Screens x 2
- Display Colours: 262,144 colours
- 2D Graphics Engine Background - Maximum 4 layers Objects - Maximum
of 128 3D Graphics Engine Geometric Transformation - Max 4 million
vertex/sec Polygon Rate - Max 120,000 polygons/sec Pixel Fillrate
- Max 30 million pixels/sec
- Sound: 16 channel ADPCM/PCM (Max 8 channels can be set to PSG)
Microphone input
- Wireless Communication 802.11 Protocol
- Input Device Touch Panel Direction Pad, A, B, X, Y, L, R buttons,
Start, Select.
- Power Save Sleep mode (WakeUp possible at set times or by wireless
communication) Power save for 2D engine, rendering engine, geometry
engine, LCD screen possible.
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