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Nintendo 64 Dynamic Drive
Console Information

First announced in 1997, then released exclusively
in Japan on December 15th 1999, the Nintendo 64 DD is an add-on
for the Nintendo 64 that
uses writable magnetic (not magneto-optical) disks, similar to Zip
Disks, to store game data. The peripheral attaches to the base of
the Nintendo 64 in the Expansion Bay, similar to how the Famicom
Disk System attached to the Famicom.
Each game disk holds 64 megabytes of data with up
to 38 megabytes writable space. These disks are cheaper to produce
than cartridges and allow games to be saved to them - something
that could previously only be done on cartridge games if they had
(expensive) battery back-up or with the use of memory packs, and
even these methods could not hold as much information as a 64 DD
disk. While the disks don't hold as much data as CD-ROMs (650+ MB),
they are still eight times the size of Mario 64. The disks also
load faster than CD-ROMs (almost instantaneous). Games are "hot-swappable",
thus one large game can be stretched across multiple disks.
The 64 DD uses Burst Access - allowing high-speed
data transfer to the Nintendo 64 in quick bursts.The system was
not meant for displaying prerendered FMV (Full Motion Video), but
is capable of displaying realtime rendered cutscenes, like in Star
Fox. Also featured in the system is a 36-megabit ROM chip containing
integrated font and sound files, which means programmers won't have
to save all of these items onto each game media, like with the Nintendo
64 itself.
64 DD Disks are bootable, meaning they can be used
without the presence of a cartridge in the machine, however they
can also be used in conjunction with a cartridge, as an add-on to
an existing cartridge game (for example, the disk could contain
new characters or levels and act as an expansion disk). Another
interesting feature of the 64 DD is its ability to connect with
the Nintendo GameBoy
via a special cable and the use of a Transfer (or 64 GB) Pak. This
allows you to send data from GameBoy games to the Nintendo 64 DD
that can then be used in the 64 DD game. The GameBoy can also be
plugged into a controller port to be used as additional screens
for 64 DD games.
On November 11th 1999, registration for the Randnet
(named after the 2 partners: Recruit and Nintendo) service officially
started, due to begin December 1st. This service allowed Japanese
64 DD owners to connect to an online network with services including:
the ability to play against other gamers over the network, watch
others playing, test pre-release games, send messages to other gamers,
surf the web, have access to an exclusive digital magazine and music,
and send/receive emails as well as sending and receiving images
made using Mario Artist. Randnet required a modem to work and was
therefore available in package deals. For 30 000 yen per year (approx.
$290 USD), you could get the Nintendo 64 DD, access to Randnet,
the Modem Cartridge (with the required cable and software), Expansion
Pak, and 6 game titles which were shipped to subscribers bi-monthly.
They also offered plans for people who didn't already own a Nintendo
64 and wanted to rent one instead. This was at a cost of 39 600
yen for the first year (approx. $380 USD) and users of this plan
received a limited edition translucent black Nintendo 64 console.
Unfortunately, due to almost 3 years of delays in
releasing the system, many buyers and developers had lost interest
in the Nintendo 64 DD before it was even released. During these
delays, some titles that were announced for the 64 DD were, in the
meantime, released onto cartridge. This is why very few unique games
were madefor the system. By the time it was released, the market's
focus had shifted to the Sega
Dreamcast, and later the Sony
PlayStation 2. The lack of interest in Japan meant it would
never be released elsewhere in the world. Randnet was discontinued
after only 11 months.
Nintendo 64 Dynamic Drive Technical Specifications
- Dimensions: 10.2 inches x 7.5 inches x 3.1 inches
- Weight: 3.53 lbs
- Magnetic Disk Storage Medium
- Error Correction Support
- Utilizes N64 console for data processing
- Battery-backed real-time Clock
- Built-in 36 megabit ROM (contains data files to assist developers,
such as sounds and fonts)
- Ports: 4 inch front loading disk feed
- 4MB RAM expansion (installed in console Memory Expansion slot)
- Seek Time: Under 75 ms
- Data Transfer Rate: 1MB/sec
- "Burst Access" Streams
- Media: Hot-Swappable (multiple disk support), High Density,
Double-Sided disks with 64.45 MB total capacity and Read/Write
capability on their dynamic writable space of 1 - 38 MB. Shielded
against data-loss. Disk dimensions 260mm (3.98 inches) x 190mm
(4.06 inches) x 78.7mm (4 inches).
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