Nintendo Entertainment System/Famicom
Console Information

In the late 1970s, Nintendo, then an experienced maker
of electronic games, noticed the success of programmable video game
consoles as well as the huge success of the ColecoVision
in 1982 with one of their own games, Donkey Kong, being the pack-in
with the console. They decided to get involved in this success,
first by exclusively distributing Magnavox Odyssey consoles in Japan,
then by making their own console, the Family Computer, or Famicom.
This console was intentionally made to look like a toy and was released
strictly in Japan only. It took 60 pin cartridges.
Nintendo CEO at the time, Hiroshi Yamauchi, initially wanted a
machine created that could out-do the many other electronic games
on the market. He gave this task to Masayuki Uemura, saying he would
like a console with a 16-bit processor and disk drive while still
being affordable (about US$75). Unfortunately, including these features
would have costed far too much, so instead they went with an 8-bit
processor and the disk drive came later as an add-on called the
Famicom Disk System.
The Famicom was released in Japan in July 1983 at a price of US$100.
The first games released were Donkey
Kong, Donkey
Kong Jr and Popeye
but by the end of 1983 they had made enhanced versions of Donkey
Kong Jr and Popeye that allowed 2 players, and they had released
Baseball and
Mario Bros
as well as a Go game and an adult title.
In its first year of release, the Famicom was often found to be
quite an unreliable console with numerous bugs and freezing problems.
Yamauchi did not want this system's future to be threatened and
so he recalled all sold systems and stopped further production until
the problems were fixed. Famicom was re-released with a new motherboard
but the same familiar design.
In 1984 Nintendo felt it was time to bring their console to America.
They asked Atari to market the Nintendo Advanced Video System, an
Americanised version of the Famicom, but they were developing their
own machine at the time so Nintendo later hired Worlds of Wonder
to distribute the NES when it was released the next year.
At CES in June 1985, after the Video Game Market Crash, Nintendo
released their console as the Nintendo Entertainment System to American
audiences with extreme scepticism. Nintendo had to promise retailers
that they would buy back all unsold systems as they were weary that
no-one would buy after the crash and the push towards home computers.
The console was redesigned to look less like a toy and was front-loading
with larger, 72-pin cartridges. Test-marketed in New York, the 100
000 consoles sold out quickly.
When the NES was officially released, Nintendo also released R.O.B.
(Robotic Operating Buddy) and called the NES a "Robotic Games
System" in order to keep people interested in video game consoles.
The console could be bought with R.O.B., a light gun and three games
for US$249, or you could buy just the console and Super
Mario Bros for US$199. Many other packages came later as the
console was released in different countries.
Being one of the few systems on the market after the crash and
having Super Mario Bros as the pack-in game meant that the NES would
be very successful, which it was, out-selling its competitors 10
to 1.
The NES outdid the Sega
Master System and Atari 7800, both of which came after. The
Famicom and NES were later redesigned as the AV Famicom and New
NES. This idea was a way of selling a few last consoles before production
stopped and was a cheaper alternative to the Super
NES.
Because the NES lived so long, the games kept getting better and
better as programmers gained better knowledge and equipment to produce
games. In the end more than 50 million consoles and over 350 million
games sold. There were many interesting accessories made for this
console. It is also the console with the most released pirated games
and clone consoles. This is by far one of the greatest and most
successful consoles ever made.
Nintendo Entertainment System/Famicom Technical Specifications
- CPU type: Motorola 6502 8-bit (MOS)
- CPU speed: 1.79 MHz
- RAM: 16 Kbit (2 Kbyte)
- Video RAM: 16 Kbit (2 Kbyte)
- Picture resolution: 256 x 240 pixels
- Colors Available: 52 colours
- Max colors at once: 24 colours
- Max sprite size: 8 x 8 pixels or 8 x 16 pixels
- Max sprites: 64 sprites (max per line: 8)
- Min/Max Cart Size: 192 Kbit - 4 Mbit
- Sound: PSG sound
- Picture Scroll: 2 h.v
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