Atari 2600 Video Computer System
Console Information
Released October 1977 in the USA at a price of US$199.99,
the Atari Video Computer System (VCS) was the first successful video
game console to use interchangeable cartridges rather than having
one or more games built into internal ROM chips. The system came
bundled with a Combat cartridge, 2 joysticks, the Paddle controller,
power cable and RF modulator. About 6 additional games were available
for purchase.
The system was developed by Atari's Cyan Engineering
- a group of engineers formed in 1975 to research next-generation
video game systems. They had developed a working prototype named
"Stella" which, unlike earlier machines (that used custom
logic to play a limited amount of games), was a combination of a
complete CPU (an MOS Technologies 6507, a cut-down version of their
6502 microprocessor) combined with a display and sound chip, which
they named TIA (Television Interface Adaptor). The 6507 processor
included less memory pins than the 6502 (13 instead of 16) so it
could fit into a smaller 28-pin package. This was an important factor
in the cost of the system and because of the high cost of memory
at the time, the small 4KB memory space was not going to be all
used anyway. Atari got a deal on 24-pin connectors for the cartridge
socket and therefore limited the games to 2K.
The design for the VCS was not originally going to
be cartridge-based, but they realised they could place games onto
cartridges essentially for the price of the connector and packaging
after seeing the "fake" cartridge system used in the Magnavox
Odyssey.
In August 1976, Fairchild unexpectedly released their
own cartridge-based system, the VES (Video Entertainment System),
beating atari to it. Atari's Stella was not yet ready for production
- they needed to get a move on with it before other companies copied
Fairchild and oversaturated the market with such consoles (much
like the copycat efforts that occurred after the released of the
Pong system). Atari did not have the cash-flow to speed up the production
of Stella. Head of Atari, Nolan Bushnell, sold the company the Warner
Communications in 1976 for US$28 million with the promise that Stella
would be completed as soon as possible.
Chip designer, Jay Miner, was hired to help in the
development and managed to condense the entire TIA into one single
chip. After debugging, the system was ready to be shipped. By this
time, the development had cost about US$100 million.
Atari named the system the Video Computer System (VCS)
in direct competition with the VES, which Fairchild renamed to the
"Channel F" after learning of Atari's naming. 1977, when
the VCS was released, was not a good time for video game systems
as the market experienced a crash after it had been previously oversaturated
with Pong clones. People had had enough of video games and did not
take much notice of the VCS. As a result, Atari sold only 250 000
VCS systems that year and 550 000 in 1978, leading to further debt
and the requirement for more support from Warner. This led to disagreements
between Nolan Bushnell and Warner's president Steve Ross, causing
Bushnell to leave the company in 1978 in the hands of Ray Kassar.
It wasn't until later that year and into the following
year that the VCS began to gain massive popularity as gamers started
to realise this system had far greater potential than Pong systems
and programmers learned how to push the system's hardware capabilities.
Fairchild had already given up by this point, leaving Atari with
virtually no competition in the market. Over 1 million consoles
were sold in 1979 and the VCS (which had, by now, been renamed 2600)
was the most popular Christmas present that year.
The system's popularity continued to grow after the
release of Taito's arcade hit "Space Invaders" on the
system in May 1980, generating sales of a further 1 million units.
Atari grossed more than US$2 billion in profits in 1980 and over
the next 2 years the 2600 continued to sell well with almost 8 million
units sold in 1982.
During this time, Atari grew larger and expanded its
R & D divisions until they were one of the largest in Silicon
Valley. Much of their R & D budget was spent on obscure projects,
many of which were never released. One of these, which was released,
was the Master Module, which allowed "online" play. Retailing
for US$49.99, the module allowed gamers to download games through
their telephone line for a hook-up fee of US$15 and US10 cents per
game or US$1.00 per hour.
Atari also attempted to bring out newer consoles with
little success, however, their 8-bit home computers sold fairly
well. Warner were still happy nonetheless. The 2600 continued to
sell extremely well and Atari was generating more than half of the
company's income.
Many of Atari's programmers became disgruntled with
the company for not crediting them for their game development work.
Some programmers began hiding their names or initials within the
games ( known as an "easter egg") but many of them left
to form their own companies. Activision, formed in 1980, would be
one of the more well-known of these companies, producing games for
the 2600 that often grew more popular than those Atari's own games.
Atari's attempts to block third party games in court failed, resulting
in more companies, such as Coleco and Imagic, getting in on the
act too.
In 1983, the video game market in the USA experienced
another crash. There were many factors that may have contributed
to the crash including the belief of many people that home computers
would take the place of video game consoles. Another contributing
factor is likely to have been the public disappointment in some
of the Atari 2600's game titles of the time. One of these disappointments
was the arcade port of "Pac-Man", which was almost nothing
like the original. Unsold stock of this cartridge reportedly filled
the land fill in New Mexico along with other unsold disappointments
such as "E.T. The Video Game".
During the 1983 crash, Atari was losing up to US$10
000 per day due to its growth in previous years. Warner sold the
company to Commodore International in 1984.
Commodore founder, Jack Tramiel, wanted to focus more
on home computers and released a smaller, cost-reduced version of
the 2600 in 1986. A resurgence in game development from both Atari
and third party developers kept the system alive for another few
years. The 2600 continued to sell in North America and Europe up
until 1989 and until the early 1990s in Asia and Australia, where
HES continued
to release third party titles.
In the Atari 2600's lifetime, it is estimated that
25 million systems were shipped and its video game library numbers
around 900 games. It was also the subject of a number of clone systems
- even decades after the system was released a number of plug and
play TV games were made that simulate the 2600's electronics and
includes a number of ROMs built in. The 2600 is still a popular
for hobbyist developers who continue to make new games.
Atari 2600 Video Computer System Technical Specifications
- CPU: MOS Technologies 6507
- RAM: 128 bytes
- Cartridge ROM: 4KB maximum capacity (32K+ with paging)
- Audio/Video Processor: TIA
- Ports: 2 x DB9 controller ports, TV out
- Switches: 6 switches including on/off, difficulty for both players,
color, etc.
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