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3DO/Matsushita M2
Console Information

Annouced May 2nd 1995, the M2 was originally intended
to be a 64-bit add-on system for the 3DO Interactive Multiplayer
but then became a separate system. Developed by the same team (Opera)
that created the 3DO Interactive Multiplayer,
the system was initially called the "3DO II" and "Bulldog".
The 3DO company later sold the technology to Matsushita
for US$100 000 000 and left the hardware market to focus only on
software. Matsushita further developed the technology and called
it M2.
A few prototypes of M2 video game consoles exist,
made by Panasonic (Matsushita Group) and Goldstar (LG Electronics
Group). In 1997, Matsushita decided not to go ahead with a video
game console as they didn't think the market was ready for another
system as the three giants (Nintendo, Sony and Sega)
already had a strong dominance of the market.
The M2 technology was instead used in Matsushita's
DVD multimedia systems (announced 16th 1998), however it is unknown
as to whether DVD players incorporating this technology were released.
It is also believed that the technology may have been used in smart
appliances.
Several games had been developed for the system including
D's Diner 2. Had the system been released (and at a reasonable price)
it probably would have outdone the PlayStation
with its far better graphics and other features.
3DO/Matsushita M2 Technical Specifications
- CPU: IBM/Motorola Power PC 602 Dual CPU @ 66MHz
- RAM: 8MB
- Cache Menory: 32KB
- BUS: 520 MB/second, Dual 33MHz
- Graphics: High-Speed Texturing, High Quality Filtering, MIP
Mapping, Z Buffering, Anti-Aliasing, Alpha Channel: 128 degrees
or transparency
- Resolution: 640 pixels x 480 pixels, 24-bit colour
- Polygons: 1 000 000 per second (textured triangles)
- Pixels: 100 000 000 per second
- FMV (Full Motion Video): MPEG 1 (VHS Quailty)
- Media: 4X CD-ROM
- Storage: Memory Card 128KB - 32MB
- Expansion: PCMCIA (modem, etc)
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