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Sega Enterprises, Ltd.
Company Information
The Sega Company (SErvice GAmes company) formed in 1954, importing
American pinball machines to US airbases in Japan. In the mid-1960s,
they went into coin-op productions and in the 1970s, moved into
arcade games, creating games such as Carnival, which was later released
on consoles such as the ColecoVision.
Sega's console history is a long story of battles against rival
companies, with some successes, but a lot of failures. Their first
video game console was the SG-1000,
test-marketed in 1981 and released in Japan in 1983.
Unfortunately, it was soon killed by Nintendo's Famicom,
released the same year. Sega released an updated version; the SG-1000
Mark II as well as a computer version, the SC-3000.
Their next console was the most successful yet - The Sega
Master System (known as Mark
III in Japan). While it was technically superior to the NES
in many ways, it failed to catch on to American gamers due to Nintendo's
already huge library of games with third party support. But the
following for the system in Europe was quite the opposite, where
it was very successful even more so than the NES. The Master System
was also very popular in Brazil.
But if Sega was to make a big impact in the US market, they had
to do something really big to outdo Nintendo. That's just what they
did with the release of the Mega
Drive/Genesis in 1989. This 16-bit system was much better than
the NES is every way and came with the arcade favourite "Altered
Beast". The Mega Drive/Genesis was Sega's most successful console
and by 1993 they had pulled ahead of Nintendo in the market share.
Unfortunately, things started to go downhill from there. While
Sega managed to stay ahead of Nintendo's newly released Super
NES console for a while, boasting that the Mega Drive/Genesis
had a faster processor with fast games like Sonic the Hedgehog,
it wouldn't last forever as the much richer Nintendo would come
ahead with games like Donkey Kong. The concern over video game violence
at the time was also a factor contributing to Nintendo's regain
of the lead as they had more G-rated games. Sega needed to find
ways to once again outdo Nintendo. This time, they tried a number
of ill-conceived add-ons for the Mega Drive/Genesis like the
Mega CD/Sega CD and the 32X.
While these systems were great, they were far too expensive and
so they didn't catch on (much like the Sega
Game Gear, which is also worth mentioning. This 8-bit handheld
system was made to compete with Nintendo's GameBoy.
While it was colour and had the capability of a TV tuner add-on,
the price was much higher than that of the GameBoy and so it was
not as popular). Sega also made a handheld Genesis called the Nomad.
Also a great idea, but too expensive and too bulky.
It was time for Sega to move on - something they should have done
a while ago. The add-on systems didn't do Sega any good as they
were still second best behind Nintendo. In 1994, Sega released the
Saturn, which
received a reasonable following, but was beaten by the PlayStation,
the first console from Sony. The Saturn finished up with a couple
of hundred games in its library, but couldn't compete in a world
dominated by PlayStation and Nintendo
64.
Sega beat the rest to making a next-generation 128-bit console;
the Dreamcast.
It was fast, powerful and had Internet capabilities. It received
a good following in the beginning, coming in second on the list
of Sega's top consoles. But being the first with a 128-bit console
has its downsides. It was more expensive to build since it came
earlier than the other companies, and with talks of Sony
PlayStation 2, Nintendo
GameCube and Microsoft
Xbox, some people would rather wait for their release than to
trust Sega again. In early 2000, Sega announced that it would stop
production of consoles forever and focus just on games. Dreamcast
games production ceased in 2002, however, Sega continue to make
games for other consoles.
It is not necessarily a bad thing that Sega is only making games
now. Through lack of third party support for their consoles, Sega
had to produce many of their own games, which has made Sega one
of the best game manufacturers around, producing great original
games all the time.
Being one of the early arcade game manufacturers in the 1970s,
Sega has had a long history of software production, building up
to becoming a leader in software development. So much so that the
company has 10 research and development teams. Each team was originally
named AM1, AM2, etc, but these names were later changed. AM1 became
Wow Entertainment, AM2 stayed as AM2, AM3 became Hitmaker, AM4 became
Amusement Vision, AM5 became Sega Rosso, AM6 became Smilebit, AM7
became OverWorks, AM8 became Sonic Team (soon after production of
Sonic the Hedgehog), AM9 became United Game Artists, and Digital
Media became Wave Master. There is a sense of healthy competition
between these research and development teams, which has resulted
in a diverse range of original games.
Over the years, Sega has had their good and bad moments but after
pulling out of the tough and competitive world of hardware manufacturing,
Sega shouldn't have any trouble maintaining their image as an innovative
software manufacturer as they have for decades now. Visit their
website at http://www.sega.com.
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